Don't Starve Revision History Viewer

Comparing Six Feet Under (Rev 86935) to All's Well That Maxwell (Rev 88237)

worldgen_main.lua

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--print ("worldgen_main.lua MAIN = 1") MAIN = 1 --install our crazy loader! MUST BE HERE FOR NACL local loadfn = function(modulename)
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--print ("worldgen_main.lua MAIN = 1") WORLDGEN_MAIN = 1 --install our crazy loader! MUST BE HERE FOR NACL local loadfn = function(modulename)
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print("\n#######\n#\n# Generating "..level.name.."("..parameters.current_level..")".."\n#\n#######\n") elseif parameters.level_type and string.upper(parameters.level_type) == "TEST" then print("\n#######\n#\n# Generating TEST Mode Level\n#\n#######\n") else if parameters.world_gen_choices.preset == nil then parameters.world_gen_choices.preset = "SURVIVAL_DEFAULT" end print("WORLDGEN PRESET: ",parameters.world_gen_choices.preset) for i,v in ipairs(levels.sandbox_levels) do print("\t\tsanbox level: ",v.id) if v.id == parameters.world_gen_choices.preset then parameters.world_gen_choices.level_id = i break
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print("\n#######\n#\n# Generating "..level.name.."("..parameters.current_level..")".."\n#\n#######\n") elseif parameters.level_type and string.upper(parameters.level_type) == "TEST" then print("\n#######\n#\n# Generating TEST Mode Level\n#\n#######\n") elseif parameters.level_type and string.upper(parameters.level_type) == "SURVIVAL" then if parameters.world_gen_choices.preset == nil then parameters.world_gen_choices.preset = "SURVIVAL_DEFAULT" end print("WORLDGEN PRESET: ",parameters.world_gen_choices.preset) for i,v in ipairs(levels.sandbox_levels) do if v.id == parameters.world_gen_choices.preset then parameters.world_gen_choices.level_id = i break
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end end print("WORLDGEN LEVLE ID: ", parameters.world_gen_choices.level_id ) if parameters.world_gen_choices.level_id == nil or parameters.world_gen_choices.level_id > #levels.sandbox_levels then parameters.world_gen_choices.level_id = 1 end
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end end print("WORLDGEN LEVEL ID: ", parameters.world_gen_choices.level_id ) if parameters.world_gen_choices.level_id == nil or parameters.world_gen_choices.level_id > #levels.sandbox_levels then parameters.world_gen_choices.level_id = 1 end
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level = levels.sandbox_levels[parameters.world_gen_choices.level_id] print("\n#######\n#\n# Generating Normal Mode "..level.name.." Level\n#\n#######\n") end local modfns = ModManager:GetPostInitFns("LevelPreInit", level.id)
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level = levels.sandbox_levels[parameters.world_gen_choices.level_id] print("\n#######\n#\n# Generating Normal Mode "..level.name.." Level\n#\n#######\n") else -- Probably got here from a mod, up to the mod to tell us what to load. level = levels.custom_levels[parameters.world_gen_choices.level_id] print("\n#######\n#\n# Special: Generating "..parameters.level_type.." mode "..level.name.." Level\n#\n#######\n") end local modfns = ModManager:GetPostInitFns("LevelPreInit", level.id)