Don't Starve Revision History Viewer

Comparing Six Feet Under (Rev 86935) to All's Well That Maxwell (Rev 88237)

widgets/healthbadge.lua

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local HealthBadge = Class(Badge, function(self, owner) Badge._ctor(self, "health", owner) self.topperanim = self.underNumber:AddChild(UIAnim()) self.topperanim:GetAnimState():SetBank("effigy_topper")
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local HealthBadge = Class(Badge, function(self, owner) Badge._ctor(self, "health", owner) self.sanityarrow = self.underNumber:AddChild(UIAnim()) self.sanityarrow:GetAnimState():SetBank("sanity_arrow") self.sanityarrow:GetAnimState():SetBuild("sanity_arrow") self.sanityarrow:GetAnimState():PlayAnimation("neutral") self.sanityarrow:SetClickable(false) self.topperanim = self.underNumber:AddChild(UIAnim()) self.topperanim:GetAnimState():SetBank("effigy_topper")
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self.topperanim:GetAnimState():SetBuild("effigy_topper") self.topperanim:GetAnimState():PlayAnimation("anim") self.topperanim:SetClickable(false) end)
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self.topperanim:GetAnimState():SetBuild("effigy_topper") self.topperanim:GetAnimState():PlayAnimation("anim") self.topperanim:SetClickable(false) self:StartUpdating() end)
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self.topperanim:GetAnimState():SetPercent("anim", penaltypercent) end return HealthBadge
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self.topperanim:GetAnimState():SetPercent("anim", penaltypercent) end function HealthBadge:OnUpdate(dt) local down = self.owner.components.temperature:IsFreezing() or self.owner.components.hunger:IsStarving() or self.owner.components.health.takingfiredamage local anim = down and "arrow_loop_decrease_most" or "neutral" if anim and self.arrowdir ~= anim then self.arrowdir = anim self.sanityarrow:GetAnimState():PlayAnimation(anim, true) end end return HealthBadge