widgets/bloodover.lua
202122232425262728self.base_level = 0 self.level = 0 self.k = 1 end) function BloodOver:TurnOn() self:StartUpdating()
2021222324252627282930313233343536self.base_level = 0 self.level = 0 self.k = 1 self:UpdateState() end) function BloodOver:UpdateState() if self.owner.components.temperature:IsFreezing() or self.owner.components.hunger:IsStarving() then self:TurnOn() else self:TurnOff() end end function BloodOver:TurnOn() self:StartUpdating()