stategraphs/SGchester.lua
6465666768697071727374757677787980818283inst.Physics:Stop() RemovePhysicsColliders(inst) end, events = { EventHandler("animover", function(inst) local fx = SpawnPrefab("die_fx") fx.Transform:SetPosition(inst:GetPosition():Get()) inst:Remove() --PlayFX(Vector3(inst.Transform:GetWorldPosition()), "die_fx", "die", "small", "dontstarve/common/deathpoof", nil, Vector3(90/255, 66/255, 41/255)) end ), }, },
646566676869inst.Physics:Stop() RemovePhysicsColliders(inst) end, },