Don't Starve Revision History Viewer

Comparing Six Feet Under (Rev 86935) to All's Well That Maxwell (Rev 88237)

screens/playerhud.lua

303132333435363738394041
self.vig:GetAnimState():SetBuild("vig") self.vig:GetAnimState():SetBank("vig") self.vig:GetAnimState():PlayAnimation("basic", true) self.vig:SetHAnchor(ANCHOR_LEFT) self.vig:SetVAnchor(ANCHOR_TOP) self.vig:SetScaleMode(SCALEMODE_FIXEDPROPORTIONAL) self.vig:SetClickable(false) self.bloodover = self.overlayroot:AddChild(BloodOver()) self.iceover = self.overlayroot:AddChild(IceOver(owner)) self.fireover = self.overlayroot:AddChild(FireOver(owner)) self.iceover:Hide()
30313233343536373839404142
self.vig:GetAnimState():SetBuild("vig") self.vig:GetAnimState():SetBank("vig") self.vig:GetAnimState():PlayAnimation("basic", true) self.vig:SetHAnchor(ANCHOR_MIDDLE) self.vig:SetVAnchor(ANCHOR_MIDDLE) self.vig:SetScaleMode(SCALEMODE_FIXEDPROPORTIONAL) self.vig:SetClickable(false) self.bloodover = self.overlayroot:AddChild(BloodOver(owner)) self.iceover = self.overlayroot:AddChild(IceOver(owner)) self.fireover = self.overlayroot:AddChild(FireOver(owner)) self.iceover:Hide()
65666768697071
self:CloseControllerInventory() end self.owner.components.inventory:ReturnActiveItem() self.controls.hover:Hide() end
66676869707172737475
self:CloseControllerInventory() end local is_controller_attached = TheInput:ControllerAttached() if is_controller_attached then self.owner.components.inventory:ReturnActiveItem() end self.controls.hover:Hide() end
171172173174175176177178
self.inst:ListenForEvent("badaura", function(inst, data) return self.bloodover:Flash() end, self.owner) self.inst:ListenForEvent("attacked", function(inst, data) return self.bloodover:Flash() end, self.owner) self.inst:ListenForEvent("startstarving", function(inst, data) self.bloodover:TurnOn() end, self.owner) self.inst:ListenForEvent("stopstarving", function(inst, data) self.bloodover:TurnOff() end, self.owner) self.inst:ListenForEvent("gosane", function(inst, data) self:GoSane() end, self.owner) self.inst:ListenForEvent("goinsane", function(inst, data) self:GoInsane() end, self.owner)
175176177178179180181182183184
self.inst:ListenForEvent("badaura", function(inst, data) return self.bloodover:Flash() end, self.owner) self.inst:ListenForEvent("attacked", function(inst, data) return self.bloodover:Flash() end, self.owner) self.inst:ListenForEvent("startstarving", function(inst, data) self.bloodover:UpdateState() end, self.owner) self.inst:ListenForEvent("stopstarving", function(inst, data) self.bloodover:UpdateState() end, self.owner) self.inst:ListenForEvent("startfreezing", function(inst, data) self.bloodover:UpdateState() end, self.owner) self.inst:ListenForEvent("stopfreezing", function(inst, data) self.bloodover:UpdateState() end, self.owner) self.inst:ListenForEvent("gosane", function(inst, data) self:GoSane() end, self.owner) self.inst:ListenForEvent("goinsane", function(inst, data) self:GoInsane() end, self.owner)
207208209210211212213214215216217
TheFrontEnd:StopTrackingMouse() self:CloseControllerCrafting() self.controls.inv:OpenControllerInventory() self.owner.components.playercontroller:OnUpdate(0) end function PlayerHud:CloseControllerInventory() TheFrontEnd:GetSound():PlaySound("dontstarve/HUD/craft_close") self.controls.inv:CloseControllerInventory() end
213214215216217218219220221222223224225226
TheFrontEnd:StopTrackingMouse() self:CloseControllerCrafting() self.controls.inv:OpenControllerInventory() self.controls:ShowStatusNumbers() self.owner.components.playercontroller:OnUpdate(0) end function PlayerHud:CloseControllerInventory() TheFrontEnd:GetSound():PlaySound("dontstarve/HUD/craft_close") self.controls:HideStatusNumbers() self.controls.inv:CloseControllerInventory() end
225226227228229230
self:CloseControllerInventory() self.controls.inv:Disable() self.controls.crafttabs:OpenControllerCrafting() end function PlayerHud:CloseControllerCrafting()
234235236237238239240241242
self:CloseControllerInventory() self.controls.inv:Disable() self.controls.crafttabs:OpenControllerCrafting() self.owner.components.locomotor:Stop() --self.owner.components.playercontroller.draggingonground = false --self.owner.components.playercontroller.startdragtime = nil end function PlayerHud:CloseControllerCrafting()