Don't Starve Revision History Viewer

Comparing Six Feet Under (Rev 86935) to All's Well That Maxwell (Rev 88237)

saveindex.lua

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end self:Save(nil) end cb() end
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end self:Save(nil) end if cb then cb() end end
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end --call after you have worldgen data to initialize a new survival save slot function SaveIndex:StartSurvivalMode(saveslot, character, customoptions, onsavedcb) self.current_slot = saveslot -- local data = self:GetModeData(saveslot, "survival") self.data.slots[self.current_slot].character = character self.data.slots[self.current_slot].current_mode = "survival" self.data.slots[self.current_slot].save_id = self:GenerateSaveID(self.current_slot) self.data.slots[self.current_slot].modes = { survival = { --file = self:GetSaveGameName("survival", self.current_slot),
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end function SaveIndex:GetOrCreateSlot(saveslot) if self.data.slots[saveslot] == nil then self.data.slots[saveslot] = {} end return self.data.slots[saveslot] end --call after you have worldgen data to initialize a new survival save slot function SaveIndex:StartSurvivalMode(saveslot, character, customoptions, onsavedcb) self.current_slot = saveslot -- local data = self:GetModeData(saveslot, "survival") local slot = self:GetOrCreateSlot(saveslot) slot.character = character slot.current_mode = "survival" slot.save_id = self:GenerateSaveID(self.current_slot) slot.modes = { survival = { --file = self:GetSaveGameName("survival", self.current_slot),