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Comparing Six Feet Under (Rev 86935) to All's Well That Maxwell (Rev 88237)

prefabs/walrus_camp.lua

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local function SpawnHuntingParty(inst, target, houndsonly) trace("SpawnHuntingParty", inst, target, houndsonly) local leader = GetMember(inst, "walrus") if not houndsonly and not leader and CanSpawn(inst, "walrus") then leader = SpawnMember(inst, "walrus")
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local function SpawnHuntingParty(inst, target, houndsonly) trace("SpawnHuntingParty", inst, target, houndsonly) local leader = GetMember(inst, "walrus") if not houndsonly and not leader and CanSpawn(inst, "walrus") then leader = SpawnMember(inst, "walrus")
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trace("hound", i) local hound = existing_hounds[i] if not hound then trace("spawn new hound") hound = SpawnMember(inst, "icehound") hound.Transform:SetPosition(GetSpawnPoint(inst))
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trace("hound", i) local hound = existing_hounds[i] if not hound and CanSpawn(inst, "icehound") then trace("spawn new hound") hound = SpawnMember(inst, "icehound") hound.Transform:SetPosition(GetSpawnPoint(inst))
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trace("use old hound") end if companion then if not hound.components.follower then hound:AddComponent("follower") end
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trace("use old hound") end if companion and hound then if not hound.components.follower then hound:AddComponent("follower") end
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-- assign value to forward declared local above OnMemberNewTarget = function (inst, member, data) trace("OnMemberNewTarget", inst, member, data) if member:IsNear(inst, AGGRO_SPAWN_PARTY_RADIUS) then CheckSpawnHuntingParty(inst, data.target, false) end
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-- assign value to forward declared local above OnMemberNewTarget = function (inst, member, data) trace("OnMemberNewTarget", inst, member, data) if member:IsNear(inst, AGGRO_SPAWN_PARTY_RADIUS) then CheckSpawnHuntingParty(inst, data.target, false) end