Don't Starve Revision History Viewer

Comparing Six Feet Under (Rev 86935) to All's Well That Maxwell (Rev 88237)

prefabs/trap_teeth.lua

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inst.AnimState:PlayAnimation("trap_idle") end local function OnDropped(inst) if inst.components.mine then inst.components.mine:Reset() end end local function MakeTeethTrapNormal() local inst = CreateEntity() local trans = inst.entity:AddTransform()
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inst.AnimState:PlayAnimation("trap_idle") end local function SetInactive(inst) inst.AnimState:PlayAnimation("inactive") end local function OnDropped(inst) inst.components.mine:Deactivate() end local function ondeploy(inst, pt, deployer) inst.components.mine:Reset() inst.Physics:Teleport(pt:Get()) end --legacy save support - mines used to start out activated local function onload(inst, data) if not data or not data.mine then inst.components.mine:Reset() end end local function MakeTeethTrapNormal() local inst = CreateEntity() local trans = inst.entity:AddTransform()
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inst.components.mine:SetOnExplodeFn(OnExplode) inst.components.mine:SetOnResetFn(OnReset) inst.components.mine:SetOnSprungFn(SetSprung) inst.components.mine:StartTesting() inst:AddComponent("finiteuses") inst.components.finiteuses:SetMaxUses(TUNING.TRAP_TEETH_USES)
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inst.components.mine:SetOnExplodeFn(OnExplode) inst.components.mine:SetOnResetFn(OnReset) inst.components.mine:SetOnSprungFn(SetSprung) inst.components.mine:SetOnDeactivateFn(SetInactive) --inst.components.mine:StartTesting() inst:AddComponent("finiteuses") inst.components.finiteuses:SetMaxUses(TUNING.TRAP_TEETH_USES)
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inst.components.finiteuses:SetUses(TUNING.TRAP_TEETH_USES) inst.components.finiteuses:SetOnFinished( onfinished_normal ) return inst end
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inst.components.finiteuses:SetUses(TUNING.TRAP_TEETH_USES) inst.components.finiteuses:SetOnFinished( onfinished_normal ) inst:AddComponent("deployable") inst.components.deployable.ondeploy = ondeploy inst.components.deployable.min_spacing = .75 inst.components.mine:Deactivate() inst.OnLoad = onload return inst end
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inst.components.finiteuses:SetMaxUses(1) inst.components.finiteuses:SetUses(1) inst.components.finiteuses:SetOnFinished( onfinished_maxwell ) return inst end return Prefab( "common/inventory/trap_teeth", MakeTeethTrapNormal, assets), Prefab( "common/inventory/trap_teeth_maxwell", MakeTeethTrapMaxwell, assets)
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inst.components.finiteuses:SetMaxUses(1) inst.components.finiteuses:SetUses(1) inst.components.finiteuses:SetOnFinished( onfinished_maxwell ) inst.components.mine:Reset() inst.AnimState:PlayAnimation("idle") return inst end return Prefab( "common/inventory/trap_teeth", MakeTeethTrapNormal, assets), MakePlacer("common/trap_teeth_placer", "trap_teeth", "trap_teeth", "idle"), Prefab( "common/inventory/trap_teeth_maxwell", MakeTeethTrapMaxwell, assets)