prefabs/marblepillar.lua
567891011121314
local prefabs =
{
--marble drops
"marble",
}
local function fn()
local inst = CreateEntity()
local trans = inst.entity:AddTransform()
567891011121314151617181920
local prefabs =
{
"marble",
}
SetSharedLootTable( 'marble_pillar',
{
{'marble', 1.00},
{'marble', 1.00},
{'marble', 0.33},
})
local function fn()
local inst = CreateEntity()
local trans = inst.entity:AddTransform()
1819202122232425
MakeObstaclePhysics(inst, 1)
inst:AddComponent("lootdropper")
inst.components.lootdropper:SetLoot({"marble","marble"}) --Add other loot?
inst.components.lootdropper:AddChanceLoot("marble", 0.33)
anim:SetBank("marble_pillar")
anim:SetBuild("marble_pillar")
24252627282930
MakeObstaclePhysics(inst, 1)
inst:AddComponent("lootdropper")
inst.components.lootdropper:SetChanceLootTable('marble_pillar')
anim:SetBank("marble_pillar")
anim:SetBuild("marble_pillar")