prefabs/chester_eyebone.lua
31323334353637local chester = SpawnPrefab("chester") if chester then chester.Physics:Teleport(spawn_pt:Get()) chester:FacePoint(pt) return chester end else
31323334353637local chester = SpawnPrefab("chester") if chester then chester.Physics:Teleport(spawn_pt:Get()) chester:FacePoint(pt.x, pt.y, pt.z) return chester end else