prefabs/cave_entrance.lua
46474849505152
if GetWorld().prefab == "cave" then
level = (GetWorld().topology.level_number or 1 ) + 1
end
SaveGameIndex:SaveCurrent(function() SaveGameIndex:EnterCave(onsaved,nil, inst.cavenum, level) end, "decsend", inst.cavenum)
end
SetPause(false)
46474849505152
if GetWorld().prefab == "cave" then
level = (GetWorld().topology.level_number or 1 ) + 1
end
SaveGameIndex:SaveCurrent(function() SaveGameIndex:EnterCave(onsaved,nil, inst.cavenum, level) end, "descend", inst.cavenum)
end
SetPause(false)