map/rooms/terrain_forest.lua
117118119120121122
value = GROUND.FOREST,
tags = {"ExitPiece", "Chester_Eyebone"},
contents = {
distributepercent = .8,
distributeprefabs=
{
117118119120121122123124125126127128129130131
value = GROUND.FOREST,
tags = {"ExitPiece", "Chester_Eyebone"},
contents = {
countstaticlayouts=
{
["LivingTree"]= function() return (math.random() > TUNING.LIVINGTREE_CHANCE and 1) or 0 end
},
-- countprefabs =
-- {
-- livingtree = function() return (math.random() > TUNING.LIVINGTREE_CHANCE and 1) or 0 end
-- },
distributepercent = .8,
distributeprefabs=
{
168169170171172173
berrybush=.03,
red_mushroom = .03,
green_mushroom = .02,
},
}
})
177178179180181182183
berrybush=.03,
red_mushroom = .03,
green_mushroom = .02,
},
}
})