map/levels.lua
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levellist[LEVELTYPE.CAVE] = {}
levellist[LEVELTYPE.ADVENTURE] = {}
levellist[LEVELTYPE.TEST] = {}
function AddLevel(type, data)
table.insert(levellist[type], Level(data))
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levellist[LEVELTYPE.CAVE] = {}
levellist[LEVELTYPE.ADVENTURE] = {}
levellist[LEVELTYPE.TEST] = {}
levellist[LEVELTYPE.CUSTOM] = {}
function AddLevel(type, data)
table.insert(levellist[type], Level(data))
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cave_levels = levellist[LEVELTYPE.CAVE],
--free_level=levellist[LEVELTYPE.SURVIVAL][1],
test_level=levellist[LEVELTYPE.TEST][1],
CAMPAIGN_LENGTH=CAMPAIGN_LENGTH,
GetTypeForLevelID = GetTypeForLevelID
}
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cave_levels = levellist[LEVELTYPE.CAVE],
--free_level=levellist[LEVELTYPE.SURVIVAL][1],
test_level=levellist[LEVELTYPE.TEST][1],
custom_levels = levellist[LEVELTYPE.CUSTOM],
CAMPAIGN_LENGTH=CAMPAIGN_LENGTH,
GetTypeForLevelID = GetTypeForLevelID
}