components/seasonmanager.lua
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function SeasonManager:OnUpdate( dt )
--print ("time to pass:", dt)
if self.seasonmode == "caves" then return end
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function SeasonManager:OnUpdate( dt )
--print ("time to pass:", dt)
if self.seasonmode == "caves" then return end
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end
GetWorld().Map:SetOverlayLerp( self.ground_snow_level * 3)
end
function SeasonManager:GetPrecipitationRate()
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end
GetWorld().Map:SetOverlayLerp( self.ground_snow_level * 3)
if (last_ground_snow < SNOW_THRESH) ~= (self.ground_snow_level < SNOW_THRESH) then
for k,v in pairs(Ents) do
if v:HasTag("SnowCovered") then
if self.ground_snow_level < SNOW_THRESH then
v.AnimState:Hide("snow")
else
v.AnimState:Show("snow")
end
end
end
end
--]]
end
function SeasonManager:GetPrecipitationRate()