components/inventoryitem.lua
111112113114115116117local speed = 2 + math.random() local angle = math.random()*2*PI vel.x = speed*math.cos(angle) vel.y = speed*5 vel.z = speed*math.sin(angle) end if self.nobounce then
111112113114115116117local speed = 2 + math.random() local angle = math.random()*2*PI vel.x = speed*math.cos(angle) vel.y = speed*3 vel.z = speed*math.sin(angle) end if self.nobounce then