components/frostybreather.lua
39404142434445end function FrostyBreather:EmitOnce() if self.breath then self.breath.Emit(self.breath) end end
39404142434445end function FrostyBreather:EmitOnce() if self.breath and self.inst.AnimState:GetCurrentFacing() ~= FACING_UP then self.breath.Emit(self.breath) end end