Don't Starve Revision History Viewer

Comparing Six Feet Under (Rev 86935) to All's Well That Maxwell (Rev 88237)

components/colourtweener.lua

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self.time = nil self.timepassed = 0 end) function ColourTweener:EndTween() --Set all values to final values if self.t_colour_r and self.t_colour_g and self.t_colour_b then self.inst.AnimState:SetMultColour(self.t_colour_r, self.t_colour_g, self.t_colour_b, self.t_alpha) end
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self.time = nil self.timepassed = 0 self.tweening = false end) function ColourTweener:IsTweening() return self.tweening end function ColourTweener:EndTween() --Set all values to final values if self.t_colour_r and self.t_colour_g and self.t_colour_b and self.t_alpha then self.inst.AnimState:SetMultColour(self.t_colour_r, self.t_colour_g, self.t_colour_b, self.t_alpha) end
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if self.callback then self.callback(self.inst) end self.inst:PushEvent("colourtweener_end") self.inst:StopUpdatingComponent(self) end
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if self.callback then self.callback(self.inst) end self.tweening = false self.inst:PushEvent("colourtweener_end") self.inst:StopUpdatingComponent(self) end
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self.time = time self.timepassed = 0 self.inst:PushEvent("colourtweener_start") if self.time > 0 then self.inst:StartUpdatingComponent(self) else
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self.time = time self.timepassed = 0 self.inst:PushEvent("colourtweener_start") self.tweening = true if self.time > 0 then self.inst:StartUpdatingComponent(self) else
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function ColourTweener:OnUpdate(dt) self.timepassed = self.timepassed + dt local t = self.timepassed/self.time if self.i_colour_r and self.t_colour_r and self.i_colour_g and self.t_colour_g and self.i_colour_b and self.t_colour_b and self.i_alpha and self.t_alpha then self.inst.AnimState:SetMultColour( Lerp(self.i_colour_r, self.t_colour_r, t), Lerp(self.i_colour_g, self.t_colour_g, t), Lerp(self.i_colour_b, self.t_colour_b, t), Lerp(self.i_alpha, self.t_alpha, t)) end if self.timepassed >= self.time then
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function ColourTweener:OnUpdate(dt) self.timepassed = self.timepassed + dt local t = self.timepassed/self.time if t > 1 then t = 1 end if self.i_colour_r and self.t_colour_r and self.i_colour_g and self.t_colour_g and self.i_colour_b and self.t_colour_b and self.i_alpha and self.t_alpha then self.inst.AnimState:SetMultColour( Lerp(self.i_colour_r, self.t_colour_r, t), Lerp(self.i_colour_g, self.t_colour_g, t), Lerp(self.i_colour_b, self.t_colour_b, t), Lerp(self.i_alpha, self.t_alpha, t)) end if self.timepassed >= self.time then