behaviours/faceentity.lua
52535455565758if self.keepfn(self.inst, self.target) then if self.inst.sg:HasStateTag("canrotate") then self.inst:FacePoint(Point(self.target.Transform:GetWorldPosition())) end else
52535455565758if self.keepfn(self.inst, self.target) then if self.inst.sg:HasStateTag("canrotate") then self.inst:FacePoint(self.target.Transform:GetWorldPosition()) end else